十八、舰队活动(flyingfleethandler.php)
在前文中我们曾经初步研究过舰队活动的源码,提到过舰队活动的触发。现在我进一步分析xnova中舰队活动,这些在本质上是由玩家触发的,并不是由定时器在进行定时计算。舰队活动的触发是在common.php中进行的,所以入口就在这文件中,代码如下:
//检查是否有到达目的地的舰队
$_fleets = doquery("select * from {{table}} where 'fleet_start_time' <= '".time()."';", 'fleets'); // or fleet_end_time <= ".time()
//循环处理每个舰队
while ($row = mysql_fetch_array($_fleets)) {
$array = array();
$array['galaxy'] = $row['fleet_start_galaxy'];
$array['system'] = $row['fleet_start_system'];
$array['planet'] = $row['fleet_start_planet'];
$array['planet_type'] = $row['fleet_start_type'];
//舰队处理函数
$temp = flyingfleethandler ($array);
}
//检查是否有返回出发地的舰队
$_fleets = doquery("select * from {{table}} where 'fleet_end_time' <= '".time()."';", 'fleets'); // or fleet_end_time <= ".time()
//循环处理每个舰队
while ($row = mysql_fetch_array($_fleets)) {
$array = array();
$array['galaxy'] = $row['fleet_end_galaxy'];
$array['system'] = $row['fleet_end_system'];
$array['planet'] = $row['fleet_end_planet'];
$array['planet_type'] = $row['fleet_end_type'];
//舰队处理函数
$temp = flyingfleethandler ($array);
}
大家看到了,前面这段代码其实写的不好,因为这里每次都会被调用,效率太低了。因此我们在这里可以进行优化,使每次循环只需要一个舰队的id传递给函数即可;相应的函数也要做修改,有兴趣的自己修改下。
接下来看看函数flyingfleethandler(),这是集中调用舰队活动的函数。
//锁表,防止出现数据不同步等问题
doquery("lock table {{table}}lunas write, {{table}}rw write,
{{table}}errors write, {{table}}messages write, {{table}}fleets write,
{{table}}planets write, {{table}}galaxy write ,{{table}}users write", "");
//这里一大段就是取得舰队数组,参数完全可以使用舰队id,优化之
$qryfleet = "select * from {{table}} ";
$qryfleet .= "where (";
$qryfleet .= "( ";
$qryfleet .= "`fleet_start_galaxy` = ". $planet['galaxy'] ." and ";
$qryfleet .= "`fleet_start_system` = ". $planet['system'] ." and ";
$qryfleet .= "`fleet_start_planet` = ". $planet['planet'] ." and ";
$qryfleet .= "`fleet_start_type` = ". $planet['planet_type'] ." ";
$qryfleet .= ") or ( ";
$qryfleet .= "`fleet_end_galaxy` = ". $planet['galaxy'] ." and ";
$qryfleet .= "`fleet_end_system` = ". $planet['system'] ." and ";
$qryfleet .= "`fleet_end_planet` = ". $planet['planet'] ." ) and ";
$qryfleet .= "`fleet_end_type`= ". $planet['planet_type'] ." ) and ";
$qryfleet .= "( `fleet_start_time` < '". time() ."' or `fleet_end_time` < '". time() ."' );";
$fleetquery = doquery( $qryfleet, 'fleets' );
//根据舰队活动的目标不同,分别进入不同的函数处理
while ($currentfleet = mysql_fetch_array($fleetquery)) {
switch ($currentfleet["fleet_mission"]) {
case 1:
// 普通攻击
missioncaseattack ( $currentfleet );
break;
case 2:
// 这里应该是acs攻击或者是其他攻击,但是现在没有用
doquery ("delete from {{table}} where `fleet_id` = '". $currentfleet['fleet_id'] ."';", 'fleets');
break;
case 3:
// 运输
missioncasetransport ( $currentfleet );
break;
case 4:
// 派遣
missioncasestay ( $currentfleet );
break;
case 5:
// 联合派遣,即acs防御
missioncasestayally ( $currentfleet );
break;
case 6:
// 侦查
missioncasespy ( $currentfleet );
break;
case 7:
// 殖民
missioncasecolonisation ( $currentfleet );
break;
case 8:
// 回收
missioncaserecycling ( $currentfleet );
break;
case 9:
// 毁月,厉害了
missioncasedestruction ( $currentfleet );
break;
case 10:
// 保留 !!
break;
case 15:
// 远征、探险
missioncaseexpedition ( $currentfleet );
break;
//其他情况删除舰队,这个是好习惯
default: {
doquery("delete from {{table}} where `fleet_id` = '". $currentfleet['fleet_id'] ."';", 'fleets');
}
}
}
//解锁表
doquery("unlock tables", "");
上面的函数结构清晰,代码明了,注释也讲的很清楚了。
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